![]() ![]() (And it's still due for release sometime in 2022. most people are never going to be able to experience that. Unfortunately, Demon Throttle also had the gimmick of only being distributed as a physical copy, and the only physical copies came from pre-ordering it during a limited time that has already passed. One reason is that I liked the look of Demon Throttle, which has a similar art style. You might've remembered how I kind of liked Devolver Digital's E3 2021 presentation. Mina the Hollower takes obvious inspiration in things like how to graphically represent a damaged character (that's what's going on in the screenshot) and being underwater/ground. ![]() Yacht Club Games calls this “a next-gen Game Boy Color game” that is a widescreen version. Mina the Hollower is doing it better than the Oracle titles did, but you should expect that over two decades later. ![]() And, hey, I get that Link's Awakening did it first before the Oracle games. So why am I writing about Mina the Hollower and bringing it to your attention? Mainly because of its art style, which is purposefully reminiscent of Game Boy Color games like The Legend of Zelda: Oracle of Seasons and The Legend of Zelda: Oracle of Ages.Yeah, a lot of the comments are saying it's Link's Awakening and Castlevania (because the game is.spooky and themed around gothic horror, though it's apparently linear in design). I find it impressive that more people are financially backing the project than decided to give it a Like (which is free). And there's about 3/4s of the campaign left to go. You’ll revive above the last Underlab you visited and set out to retrieve the calcium currency.That video has at least over 9,600 Likes on YouTube (I dunno how many Dislikes it has!) but currently 13,135 backers pledging $746,081, which is far more than the $311,503 goal. Whenever you die (and you will), you’ll drop an orb containing the bones – the currency used to buy items, as well as level-up experience – you had collected and failed to cash in before perishing. It’s the equivalent of a Dark Souls bonfire, allowing my health-restoring items to replenish and resetting all of the monster threats in the area I had previously dispatched. One area accessed frequently by burrowing is Mina’s Underlab, a sanctuary where I would refill my health, swap trinkets, and cash in Bonestone to level up. This burrowing mechanic is the core to Mina’s gameplay, offering benefits to combat and traversal, but also helps excavate buried items or locate hidden areas filled with treasure. Emerging from the ground also pops Mina into the air, and, if used correctly, it can help her fly further distances compared to the default hop. By pressing and holding the jump button, I could cruise through the ground, dodging enemies to set up attacks from a safer position or maneuver under boulders or pots to pick up to throw at a baddie. The demo started me off with four, and six more lay hidden in the gothic landscapes.īeing a Hollower, Mina can burrow underground, traveling faster through the dirt than she can walk on top of it. Equipable trinkets help ease the difficulty by increasing attributes like health or attack power. The demo presented plenty of fun and unique scenarios that I loved struggling to survive through. This is an early concept of what Yacht Club is looking to implement with the full Mina experience, so I’m not worried about some rough edges. I found myself dying at obvious mistakes I had made, while other times, I felt I lost control of a situation in unfair ways. Like Castlevania, using Sidearms comes at the cost of Joules, a resource that needs replenishment with potions.Ĭombat is fun and inspires creative use of attacks and mobility, but can also be ruthless in its difficulty strategic at times, but imprecise at others. However, Mina’s combat prowess takes more from Castlevania, cracking foes with a quick swing of her whip and utilizing secondary weapons called Sidearms like the arched toss of the Volt Hatchet or the boomeranging Gyro-Dagger. The world reminds me of Link’s Awakening, traveling across a grid of screens, solving puzzles, and defeating creatures like zombies, blobs, and hulking behemoths. It sounds like one, too, with crunchy chiptunes providing staticky ambiance to Mina’s exploits. With a top-down camera, muted colors, and chunky pixels, Mina looks like it’s been ripped from a long-lost Game Boy Color cartridge. Like Shovel Knight’s 8-bit homages to games like Mega Man, Yacht Club wears its inspirations proudly on its sleeve. ![]()
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